![]() ![]() There is something to be said for a game you can just sit down and play. Like Risk, this game is key to getting kids interested in historical board gaming. There is something else it does incredibly well: bring new players into the hobby. ![]() It’s never purported to be a serious representation of WWII. This is what Axis & Allies is designed to do and it does a great job at it. Just have some fun and enjoy the company. Move some cool pieces around on a board with a WWII look and feel. None of them quite hit the mark but that’s not what Axis and Allies is about. Some of them are quite good, better than the original. They have varying degrees of complexity, accuracy and success. These all make various attempts to fix this game and make it work right. Actually, this is where all the clones come in. The rule system doesn’t really model the actual war that well. Can’t you just start in 1940, play for a year and end up in the starting position for 1941? Well no. Now I can’t help but ask, what happened to 1939, 1943, 19? Not to mention 1937-1941 in the Pacific? This makes me think there is a design problem with this game. How much can change in a year? You guessed it, there is a 1942 edition. So, many of these versions are justified and make sense. ![]() They have also been releasing smaller scale editions, detailing specific campaigns like: Battle of the Bulge or Guadalcanal. They still have a version like this but they also have a Europe and Pacific edition that focus in on their respective theaters with more detail. The original covered the entire war on a global scale. They each focus on a specific part of WWII. Why do we need so many copies of the same game? ![]() I’m counting 15 on their site currently and those are just the official ones! The Axis & Allies system has also inspired many clones and alternate rules sets. Congratulations! They have spawned numerous editions. They are celebrating their 50 year anniversary. This classic game was first published in 1981. ![]()
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